Bro, this is a sick game base! This has a ton of potential -- I was hooked doing the whole dodge gamut, tossing the trident and running around like a madman trying to kill the squeebs as quickly as possible. Letting too many enemies spawn on screen turns the game into a crazy bullet hell, so that was fun to adapt to! I also really enjoy the pixel art aesthetic and the animations, as well as the bullet-timey hits that felt impactful and reactive to how I was doing.
I didn't know there was a mirror mode until I died the first time, and then once I figured out how to switch (dash into mirror? something like that), I stayed in that mode because there I could recover health from some of the enemies I killed, which let me last way longer! Not sure if that mode is supposed to be timed so you could recover some health, but that really piqued my interest and I enjoyed the theme take. I would've loved to see an extra UI indicator beyond health bars, like the current run time, just so I had extra sensory input from the game as to the current run.
Very curious to see if/how you would develop this further! I could totally imagine more levels, more enemy types, Binding of Isaac or Vampire Survivors-style pickups, and so on.
Thanks! Yeah, I feared that the mirror mode was a bit difficult to find and understand. But didn't have time to add an explanation. The idea was that you could only see the heath drops there, but it would be more dangerous/fast there.
Ahh gotcha -- totally understandable. I did notice the mirror mode felt harder, I think. But seriously, great work with this! (also, are you in the disc? wanna make sure you have the HJ1 role if you do ^^)
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Nice game! I really liked the trident homing return and the "punchy" hit feedback. The sound effects are crisp too!
The only thing that could be improved is to better explain how the mirror works, as others have pointed out.
I didn't survive past the 2nd room (I suck at bullet hell games) but the game really sucked me in.
Great game!
You should probably put the explanation for the mirror mode in the description at least, I didn't know it even exists until I read other comments x)
Otherwise this is actually pretty great! Fun game. How many types of enemies are there in total? 3?
Yeah, probably need an explanation somewhere and yes there is currently only 3 different enemies
Bro, this is a sick game base! This has a ton of potential -- I was hooked doing the whole dodge gamut, tossing the trident and running around like a madman trying to kill the squeebs as quickly as possible. Letting too many enemies spawn on screen turns the game into a crazy bullet hell, so that was fun to adapt to! I also really enjoy the pixel art aesthetic and the animations, as well as the bullet-timey hits that felt impactful and reactive to how I was doing.
I didn't know there was a mirror mode until I died the first time, and then once I figured out how to switch (dash into mirror? something like that), I stayed in that mode because there I could recover health from some of the enemies I killed, which let me last way longer! Not sure if that mode is supposed to be timed so you could recover some health, but that really piqued my interest and I enjoyed the theme take. I would've loved to see an extra UI indicator beyond health bars, like the current run time, just so I had extra sensory input from the game as to the current run.
Very curious to see if/how you would develop this further! I could totally imagine more levels, more enemy types, Binding of Isaac or Vampire Survivors-style pickups, and so on.
Thanks! Yeah, I feared that the mirror mode was a bit difficult to find and understand. But didn't have time to add an explanation. The idea was that you could only see the heath drops there, but it would be more dangerous/fast there.
Ahh gotcha -- totally understandable. I did notice the mirror mode felt harder, I think. But seriously, great work with this! (also, are you in the disc? wanna make sure you have the HJ1 role if you do ^^)